![]() ![]() ![]() When a work–a novel, a movie, a comic, or a ride–tells a story, it prompts us to build in our minds a sequence of fictional events, using memory and inference to derive from the sequence a causal chain (i.e., a sense of how one thing leads to another, and another, the ultimate source of our experience of anticipation, suspense, and surprise).īut when a work narrates a world, it does something different. In a previous post, also about DisneyWorld attractions, I tackled these questions by proposing a distinction between world-telling and what we commonly call storytelling. How do theme parks place us in a fictional world? Is this achieved by creating attractions that somehow work to tell a story? I want to feel they’re in another world.” –Walt Disney “I don’t want the public to see the world they live in while they’re in the Park (Disneyland). ![]()
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